Friday, October 30, 2009

Keran versus Misterfiz



Wednesday, March 18, 2009

*sparks* for thought| Nigel

nigel, I saw this at a 'Kopitiam'. Maybe you could use this as trigger for your design?

Wednesday, February 25, 2009

INTENSE FACE-TO-FACE FIRST PHASE OVER

we've been offline for quite a while, mainly because of dialogue, discovery, design and scoldings happening in the classrooms. nevertheless, we have set our diretions clearly for each one of us.
let me just summarize the feel of each direction.

rae: volcano in phillippines
kylie: spca constraints
bern: organizing teens
tricia: defrost chick
albert: party cup
xuefen: b ball girl
carina: red cross patriot
chang: foodstall dilemma
zenobia: essential oil burner
jason: tshirt thrower
jc: daddy's lorry?
nigel: queuing up?
hafizah: senior citizens a nation's focus
farhana: bags bags bags
chunjing: restaurant with what theme???
ah kwang: chairs, teachers and students???

these direction might change based on the balance of problem and solution creation as we go along!

anyways, here's a look at the ideation i presented at the pupils seminar, look at the process and especially the gameplan.... they are hints for your next gameplan.


Wednesday, February 4, 2009

sixteen designers case study

Dear Guys and Gals,

I want you to take a look at products designed by these designers. Please go through all!

Choose 3 products that you like BEST from these designers. The products can come from the same designer or different designers.

Answer these questions when doing a case study of the 3 products;

1. what is the name of the product and who is the designer?

2. What is it used for?

3. What was the source of inspiration for the product?

4. How can you describe the look?

5. What is a technological feature of the product? Briefly explain the structure/mechanism/electronic used.

6. Why do you like the product?

Some keywords for describing products:

easy. ergonomic. intriguing. masculine. feminine. mysterious. subtle. flexible. iconic. luxurious. minimalist. avantgarde. traditional. trendy. cool. handy. sleek. unique. classic. compact. elegant. simple. stylish. user-friendly. timeless. mobile. innovative. funky. modern. chic. warm. vibrant. elegant. fresh. classy. trendy.

Do this assignment on your design blog. DueDate: 12th Feb 2009

16 designers.
Alvar Aalto
Charles and Ray Eames
Arne Jacobsen
Tom Dixon
Frank Gehry A
rata Isozaki
Shiro Kuramata
Olivier Mourgue
Karim Rashid
Ron Arad
Jonathan Ive
Shiro Kuramata
Philippe Starck
Naoto Fukasawa
Hartmut Esslinger
Verner Panton
16 designers.

Saturday, January 31, 2009

BIG GAMEPLAN UPDATE!

our BIG GAMEPLAN shows that we are now at the end of WEEK4 and starting WEEK5!

initial design brief should be in by now.... if not, at least have a "direction" already; where you have a NEED/STORY/SITUATION to work on.
PLAYING with GOOGLE SKETCHUP already?? got ITCHING IDEAS already??

___________________________________________________
designcrews with "direction":

ALBERT: already have a good context of human behaviour at a FUN FUNCTION/EVENT, just need to really understand the needs of a person when holding a disposable cup when at a party! he went to a second reunion dinner function, i hope he realize that the event could be a RESEARCH TRIP!

CARINA: red cross to blood donation drive! her GAMEPLAN2 sounds very exciting as she is on a quest to go for a BLOOD DONATION herself, another meaningful RESEARCH TRIP!! she will surprise us with a "BLOOD-Y" need soon...

how about the rest of you? are you making your design process as exciting as these 2 designcrews?
__________________________________________________________

HOW I SHOULD BE DOING GAMEPLAN 2
1. reflect on GAMEPLAN1: did i manage to do as i plan? why not?
2. reflect on my DESIGN PROCESS: what is my need? have I chosen a good problem/idea? have I used the right design tools?
3. my next MINIPLAN: what am I going to do next in detail? have I taken account of the small details of human behavour? do i need to do a RESEARCH TRIP to find out more? am I on track based on our BIG GAMEPLAN?

LAST IMPT QUESTION: HAVE I FOUND THE TIME TO CONSULT MISTERFIZ OR HAVE I BEEN SLACKING?


Tuesday, January 27, 2009

just click on comments, this is your...

CONSULTATION SPACE
I WILL TRY TO 'UNSTUCK' YOUR STUCK SYNDROME.
STATE WHAT YOU HAVE DONE BEFORE YOU EXPLAIN WHY YOU ARE STUCK.
IF YOU NEED TO POST IMAGES, DIRECT ME TO YOUR BLOG!

Ask the right question | design inquiry [REVISED]

chang had a problem looking at a scenario and coming out with 'fresh' problems/needs/ideas.

we went through a photo together and kind of see a different way of looking at things, we looked at the CONTEXT behavior. Different context will bring out the different details of people's actions.
let's hope these set of slides will guide you guys and gals better in getting "innovative" problems or what CJ called it; "problems which people do not think of"! from a simple photo analysis.

and based on the above inquiries, the whole class 'dialogued' on the picture below during the previous lesson. remember this? I hope so!


Saturday, January 17, 2009

THEME THINK TANK assignment!

this post is for designcrew01:

"...DO NOT JUMP THE GUN..." and "...THINK BEFORE YOU SHOOT..."

very interesting debates we had last thurs. what was shocking was my mood swings!!
good that you guys are honest with me. it was not mood-swings, it was a reflection of my temperaments and your enthusiasm about work!

anyway, starting points are limitless in designing, what is important is WHAT YOU DO to the STARTING POINT and where to "jump" next in the DESIGN PROCESS, which is what I will see on MONDAY! yahooo!!

the best part is I WILL VIDEOTAPE TOMM'S SESSION!

reiterating on THUR's lesson.

starting points as discussed:
DB: a design brief could just "pop" out anytime anywhere! [farhana's better chair!]
design tools: mindmap, moodboard, PIES, product analysis, photo analysis, etc [good that all gave input on these]
dialogue: feeding each other intellectually will trigger alot of issues and ideas [our discussion lead to many things being said and we end up dragging the lesson... fruitfully i guess??]
interest: your personal interest will "kill two birds with one stone"... passion and grades! [thank you mr zaidi!]
theme: relate everything you see to TIDINESS
problem: make sure its authentic and real and "innovative".... get it? "innovative"
idea: these are always welcome anytime anyplace anyone

document your starting point and decide what you are going to do with them. your GAMEPLAN 1 should explain all these.

For tomm's Theme Think Tank Gallery Walk aka Assignment #4:
-Each group to present 4 starting points taken from your journal.
-Relate each starting point with the theme, TIDINESS and lead it to an idea or a need.
-All your thoughts/sketches/photos should be reflected on the A2 size paper given.

try not to do double work, whatever you put on the A2 size paper should just come from your journal. be creative.


here are some images for your THINKING pleasure. you may use them for tomorrow if you want.






Monday, January 12, 2009

Another lead to a NEED

hey guys,

i hope this link is useful for some of you who might want to look at the needs of our ageing population. (thanks to Mdm Chia ;))

:: 12, Jan 2009 :: SPEECH BY MR LIM BOON HENG, MINISTER FOR PRIME MINISTER'S OFFICE, AT ASIA FORUM ON AGEING 2009 OPENING CEREMONY, 12 JANUARY 2009, 8:45 AM AT SUNTEC CONVENTION CENTRE
http://www.news.gov.sg/public/sgpc/en/media_releases/agencies/mcys/speech/S-20090112-1.html

read and make reference to our theme.

Sunday, January 11, 2009

the THEME & our "LEARN | unLEARN | CREATE" session

this post is for designcrew01;

Based on the new theme: TIDYNESS.
Reflection on starting point 1:
Assignment #1: Pre Gameplan Your Gameplan 1 now would be more specific.
Assignment #2: Photo Analysis You will have a better perspective on the NEEDs you can see in the scenario. List them down (of course in your journals)
Assignment #3: Organization Case Study A few days ago, we know what they do. Now, we know what to do for them.

Reflection on starting point 2:
a snippet of today's lesson... I'm waiting for your version!
as discussed, this session could be a TRIGGER for your coursework too, it isa ll up to you!



Check your schedule and do the necessary please.

Thursday, January 8, 2009

2009 DESIGNCREW01| IMPORTANT NOTE after first day of class


your Design Starter Kit

one A3 size sketch book (no lines)

one design BLOG

one BIG gameplan*


expected Journal & Blog Ethics

Be very alert about Intellectual Property

Make sure you DO NOT infringe copyright issues and do not allow others to infringe your copyrights! You may put this clause on your blog personal profile “ALL RIGHTS RESERVED

All Google-reseached URL that is used must be stated in sketchbook/blog

All articles used must be given the source and stated in sketchbook/blog

All pictures used from Google must have a URL attached to it and stated in sketchbook/blog

Practice GOOD and PROPER use of the English language

Biweekly Gameplan Reflections and Evaluation on design tasks

Date and Sign every entry/page of sketchbook

also
check out this BLOG regularly for updates.
check out your friends design BLOG regularly too, they might have something interesting to share.
BERN posted on 'SMS relay', IMPT! please go to her, she is currently our DESIGN REP!


our BIG gameplan

Please keep strictly to the dates PEOPLE!

Click the image below for a bigger view.














Remember


ownership, integrity, self-directedness, resourcefulness, diligence, self-control (people with new people in their lives, are you sure it won't distract you from designing and studies??!) and PARTICIPATION! we discussed this in class.
Be CONSCIOUS of all these points when you indulge in design thinking.

Tuesday, January 6, 2009

fun triggers| A GOOD PRACTICE FOR IDEAS IN ACTION!

this post is for designcrew01;

here's a simple video of how SKETCHing can interact with the MIND to provoke creativity and imagination; triggering an idea....

even when there was no DESIGN BRIEF for ths demo... it is really fun pushing your mind to find out what it could really be.......... GIVE IT A WHACK! before you WHACK, watch the video first!


Q for discussion:
CAN YOU START LIKE "THIS" IN YOUR DESIGN JOURNAL; without talking about a need in the beginning at all?

DESIGNING is an extension of the HEART, MIND & SOUL.

this post is for designcrew01;

The theme will be announced on the 12th of Jan! I am super excited even though I am not taking my O levels! Imagine this....

you are given a THEME…
and you CREATE…
I repeat CREATE… a PROBLEM (only we designers CREATE PROBLEMS for ourselves!)….
and then…. you CREATE… THE SOLUTION…
it is a rigorous process of shaping and re-shaping PROBLEM AND SOLUTION at the same time….
from which you are EXPECTING an unexpected OUTCOME of a PRODUCT SOLUTION (that would most probably be innovative and creative, if you do it right)!


As a firm believer of design eduation, I love our yearly design challenge! Don't you! ;p

Assignment #3

Have a HEART, design for an organization or a society!

Select and do a CASE STUDY of any non-profitable organization/society that you would love to help out. Find out what they do and why you would love to help them out!

The case study should include these details:
Name of the selected organization/society
What do they represent?
What are their activities?
Your involvement with them. (Past, present or plan to be involved)
Immediate NEEDs that you can think of in the organization/society.


I know what you guys are thinking.... what has this got to do with the THEME??? It is not even out yet....!!
Now, that is the best part about designing.... remember EXPECT the UNEXPECTED OUTCOME? so... expect the unexpected please!

We will wait for 12th Jan to kickstart all our wonderful GAMEPLANs (Assignment 2 remember?).

In the meantime, do assignment #1-#3 on your blogs. All these should be transfered to the journals on a later date.

Give a shout at the CBOX if you have any questions.

By the way, can't wait to see you guys on Thursday. ;)