Friday, October 30, 2009
Wednesday, March 18, 2009
Wednesday, February 25, 2009
let me just summarize the feel of each direction.
rae: volcano in phillippines
kylie: spca constraints
bern: organizing teens
tricia: defrost chick
albert: party cup
xuefen: b ball girl
carina: red cross patriot
chang: foodstall dilemma
zenobia: essential oil burner
jason: tshirt thrower
jc: daddy's lorry?
nigel: queuing up?
hafizah: senior citizens a nation's focus
farhana: bags bags bags
chunjing: restaurant with what theme???
ah kwang: chairs, teachers and students???
these direction might change based on the balance of problem and solution creation as we go along!
anyways, here's a look at the ideation i presented at the pupils seminar, look at the process and especially the gameplan.... they are hints for your next gameplan.
Wednesday, February 4, 2009
I want you to take a look at products designed by these designers. Please go through all!
Choose 3 products that you like BEST from these designers. The products can come from the same designer or different designers.
Answer these questions when doing a case study of the 3 products;
1. what is the name of the product and who is the designer?
2. What is it used for?
3. What was the source of inspiration for the product?
4. How can you describe the look?
5. What is a technological feature of the product? Briefly explain the structure/mechanism/electronic used.
6. Why do you like the product?
Some keywords for describing products:
easy. ergonomic. intriguing. masculine. feminine. mysterious. subtle. flexible. iconic. luxurious. minimalist. avantgarde. traditional. trendy. cool. handy. sleek. unique. classic. compact. elegant. simple. stylish. user-friendly. timeless. mobile. innovative. funky. modern. chic. warm. vibrant. elegant. fresh. classy. trendy.
Do this assignment on your design blog. DueDate: 12th Feb 200916 designers.
Charles and Ray Eames
Frank Gehry A
Saturday, January 31, 2009
initial design brief should be in by now.... if not, at least have a "direction" already; where you have a NEED/STORY/SITUATION to work on.
PLAYING with GOOGLE SKETCHUP already?? got ITCHING IDEAS already??
designcrews with "direction":
ALBERT: already have a good context of human behaviour at a FUN FUNCTION/EVENT, just need to really understand the needs of a person when holding a disposable cup when at a party! he went to a second reunion dinner function, i hope he realize that the event could be a RESEARCH TRIP!
CARINA: red cross to blood donation drive! her GAMEPLAN2 sounds very exciting as she is on a quest to go for a BLOOD DONATION herself, another meaningful RESEARCH TRIP!! she will surprise us with a "BLOOD-Y" need soon...
how about the rest of you? are you making your design process as exciting as these 2 designcrews?
HOW I SHOULD BE DOING GAMEPLAN 2
1. reflect on GAMEPLAN1: did i manage to do as i plan? why not?
2. reflect on my DESIGN PROCESS: what is my need? have I chosen a good problem/idea? have I used the right design tools?
3. my next MINIPLAN: what am I going to do next in detail? have I taken account of the small details of human behavour? do i need to do a RESEARCH TRIP to find out more? am I on track based on our BIG GAMEPLAN?
LAST IMPT QUESTION: HAVE I FOUND THE TIME TO CONSULT MISTERFIZ OR HAVE I BEEN SLACKING?
Tuesday, January 27, 2009
we went through a photo together and kind of see a different way of looking at things, we looked at the CONTEXT behavior. Different context will bring out the different details of people's actions.